Saturday, August 14, 2010

Environment: Sewers tunnel

The latest render
Renders from the work progress
Details rendered during production

This is the latest project I've been working on. I saw this photo and got inspired to do something similar. Above is the result. It was modeled and designed in modular parts to make it functional in a game engine although these are all rendered in Maya and with a few tweaks. All elements have a diffuse, normal and specular map and they all have a uniform texel density.

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