Saturday, August 14, 2010

Remake of break a Leg assets

 



For my degree project I chose to look into ways to optimize the use of resources such as poly and texture budgets. I picked a few buildings from Break a Leg and made new versions to visualize how optimizing could improve the result without affecting render time in a bad way. These versions have a uniform texel density of 512 texels/m which is quite a lot more than the original models.

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